Holiday Havoc
XXX
First larger-scale client project. I was approached with a unique concept and some initial sketches to work from.I handled the technical setup and built the 3D models and textures from the ground up, then used them to construct the scenes.The process was highly collaborative, with a lot of back-and-forth along the way, and as the sole artist, I had significant creative control and responsibility.In total, 3 major game worlds were created, plus a few smaller scenes.
Software: Unity, Blender, Procreate, Krita.
Night at the Ocean
Finished a three-and-a-half-year bachelor's degree in Game Arts from Finnish University of Applied Sciences.
This was the practical part of my thesis, in which I created a stylized 3D scene for a portfolio. Link, written mainly in Finnish, as was the degree's policy.
Software: Unreal, Blender, Krita.
-2025
Fluff Watch
Came up with the game idea, which was a cozy farm simulator-like game that also had some action. During the day you would take care of the sheep's needs and when the night fell you would protect them from the wolves.
School group project, tried out the lead artist role here.
We had a couple of exchange students, my first project that had English as the team's main language.If I couldn't get the idea across well enough, I went to the drawing board, a picture is worth a thousand words.
Software: Unreal, Blender, Procreate, Krita.
-2024
DnD illustrations
Software: Krita, Procreate.
-2025
Bow shooting
Software: InkScape, Procreate.
-2024

















