Finished a three-and-a-half-year bachelor's degree in Game Arts from Finnish University of Applied Sciences.
This was the practical part of my thesis, in which I created a stylized 3D scene for a portfolio. Link, written mainly in Finnish, as was the degree's policy.
Software: Unreal, Blender, Krita.
School group project, tried out the lead artist role here.
We had a couple of exchange students, my first project that had English as the team's main language.If I couldn't get the idea across well enough, I went to the drawing board, a picture is worth a thousand words.
Came up with the game idea, which was a cozy farm simulator-like game that also had some action. During the day you would take care of the sheep's needs and when the night fell you would protect them from the wolves.
Software: Unreal, Blender, Procreate, Krita.
Commission of DnD characters. I got a text document and some pictures from the client to help get their vision across.
Progress usually goes like this:
1. Sketches, fast ideas as varied as possible.
2. Refining the chosen one.
3. Line art.
4. Coloring.
5. Rendering.
Software: Krita, Procreate.
Lowpoly tree assetpack.11 tree types and cut-down versions.
Software: Blender, Krita.
VTuber, for my Youtube channel.It moves according to facial expressions. Modeled, rigged, and textured it, also made some other graphics, for example, a banner to go along with it.
I have also been developing my video editing skills and style, since I would love to make more videos with this concept.
Software: Blender, Krita, VSeeFace., Davinci Resolve.